Classy Monsters
Topic: Progress Report
So this is how monster design tended to go in the original Serinor:
- I came up with a general theme for the dungeon/region.
- I statted out a basic template for an enemy.
- I duplicated this monster multiple times making small tweaks in health or skills.
- I asked an artist to draw me a picture of my sample monster.
- I duplicated picture multiple times making small tweaks in color or details.
This did not make for exciting work, either in design or in play.
Every game I play has an influence, somehow, on the my game designs. Currently, that's Guild Wars, and as I began to work through the above series of steps, it brought me to what seemed, at the time, a novel revelation. If all the heroes have a class, why can't the monsters? In retrospect, it seems trivial and obvious, but it was a big deal when it came up. It was also very late at night, and I may have been somewhat over-tired, but if that's the mindset it takes to come up with things like this then by the gods, so be it.
Serinor's new classes are designed perfectly for this sort of thing. They focus on one statistic but have room for lots and lots of customization. So a given dungeon/region is populated by five or six monsters, which is a fair amount of variety in my experience with similar games (Dragon Warrior.) You'll have your strength monster, which will pound you with physical attacks/skills. The will monster to use elemental attacks. A psyche monster to heal or protect. It not only makes design simpler, it makes combat more interesting and varied across the game. The player knows he's going to encounter a general set of monster roles in any given location, but each role can change drastically in execution from place to place. And it makes the ones that break their role or multiclass stand out that much more.
After I stumbled upon this gem, my demons almost designed themselves. Almost, of course. But I had the general theme, so I just had to pick attacks, skills, and spells from my already established lists to flesh them out. Now they just need to reach an artist.
Posted by Eldritch
at 1:44 AM EDT