Topic: Small Talk
I'd like to subtitle this post: The Consequences of Using a World in Two Games.
I was so caught up in faithfully recreating Serinor's title screen in a higher resolution that I completely missed the fatal flaw in its design. While designing Serinor in more real-world/physical terms for a Dungeons & Dragons campaign, I determined the planet was too small to have a moon. I'm not sure why I didn't think of this while I was working on the title, or why it suddenly occured to me when I glanced at it today. But it seems I need to reevaluate my title graphic.
Incidentally, if anybody's curious, Serinor is a very tiny planet, roughly 1/3 the size of Earth's moon. There's a reason mountains are impassible, and it's because they extend above the atmosphere.