Topic: Progress Report
BASE AND MAXIMUM STATISTICS
Strength: 30 / 80
Vitality: 25 / 75
Agility: 40 / 105
Wisdom: 40 / 100
Psyche: 35 / 100
Will: 30 / 90
RACIAL STATISTIC BONUS BY LEVEL
2 - Agility
3 - Wisdom
4 - Psyche
5 - Agility
6 - Will
7 - Wisdom
8 - Agility
9 - Will
10 - Psyche x2
(This pattern repeats every ten levels.)
Total:
Strength +0
Vitality +0
Agility +15
Wisdom +10
Psyche +15
Will +10
BASE FACTION STANDINGS
Human: 6
Elf: 7
Dwarf: 4
Halfling: 5
Fairy: 6
Lizardman: 2
Orc: 2
Kobold: 4
Shadowkin: 0
Lukosian: 4
RACIAL TRAITS
Basic Tier
Outdoorsman: Raises defense vs. weather effects
Musician: Gain proficiency with instruments
Elven Scout: Gain proficiency with bows
Advanced Tier
Arboreal Paragon: Access racial abilities
Songweaver: Access all Music spells
Druidic: Access all Nature spells
Epic Tier
Sylvan Aura: Raises party’s natural defense
Stormcaller: Automatically starts a storm
RACIAL ABILITIES
Nature's Grace: Gives damage shield and max HP bonus
Changing Winds: Clears and creates storms
Song of Serinor: Continuously heals allies and harms foes