Topic: Progress Report

Progress continues. The attack option works, and the Logore up there can attack you back until it inevitably dies. Attack animations are in, as well as scrolling combat text. The ability menu scrolls in and out, though none of the actual abilities in it are scripted. It's also the basis for the item menu, so the basic blit routines for the item menu are designed as well. As seen above, ability icons darken when the ability is unavailable, and the effect text takes into account the strength of the spell and the user's stats to display the actual expected effect. Kanan's abilities requre special scripting since they grow stronger/more expensive as he gains MP.
Next in line is to get combat rewards displaying and awarded correctly, along with all end-of-battle effects.