Topic: Progress Report
I would include a screenshot with this, but Serinor has always used text highlighting pretty heavily, and until I get it working in the newest version of VERGE, the menu screenshots I want to show would look something awful.
At any rate, development on the new opening sequence continues. Rather than generate an entire (faceless) party right off the bat, the player instead designs a single hero piece by piece. I've scripted through gender, appearance, name, and class while slowly introducing the quest that will take the fledgling hero through the tutorial. Next in line are stat point assignment and initial attack selection.
After that, it's Combat 101, which means I have to get the new battle system coded. It's not a complete ground-up rewrite, but it's definitely close enough for jazz, as they say.