Blog Tools
Edit your Blog
Build a Blog
RSS Feed
View Profile
« October 2009 »
S M T W T F S
1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31
You are not logged in. Log in
Entries by Topic
All topics  «
Progress Report
Small Talk
Epic of Serinor Dev Log

Sunday, 11 October 2009

A Belated Return
Topic: Progress Report

I would include a screenshot with this, but Serinor has always used text highlighting pretty heavily, and until I get it working in the newest version of VERGE, the menu screenshots I want to show would look something awful.

At any rate, development on the new opening sequence continues.  Rather than generate an entire (faceless) party right off the bat, the player instead designs a single hero piece by piece.  I've scripted through gender, appearance, name, and class while slowly introducing the quest that will take the fledgling hero through the tutorial.  Next in line are stat point assignment and initial attack selection.

After that, it's Combat 101, which means I have to get the new battle system coded.  It's not a complete ground-up rewrite, but it's definitely close enough for jazz, as they say.


Posted by Eldritch at 11:17 PM EDT

Monday, 12 October 2009 - 4:03 PM EDT

Name: "Kildorf"
Home Page: http://www.gearleaf.com/

Ack. Sorry; if text highlighting is broken for you then it's probably my fault (I changed it). I didn't realize anyone used it.

If it helps any, there should only be two big differences:

  1. We switched to using \f to indicate subfont changes.

  2. You have to say \f0 to switch back to the main subfont, you can't just say \f.

If you've still got problems with it, hit me up via email -- it sounds like it's probably my fault, and I'd like to see Serinor back up and running. :)

Monday, 12 October 2009 - 4:18 PM EDT

Name: "Kildorf"
Home Page: http://www.gearleaf.com/

Oh, and hey, by the way:

Every now and then I found myself thinking about your 4e D&D setting predicament with the SRD, but I was never near a computer when I thought about it.

Have you ever looked at the Pathfinder game? It's an update to the 3.5 rules, put out by Paizo (http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yj&source=top). It actually moved in a somewhat different direction than 4e, but it did bring a lot of rules-simplifications into the game too.

The thing is, since it's based on 3.5, it is OGL which means there aren't any ridiculous restrictions like "you can't describe humans differently than we do" (way to suck, Wizards).

Anyway, it's potentially worth a look anyway. It may be that you already know about Pathfinder, or I delayed in mentioning long enough that you've buried the D&D setting idea. In any case, hope it's useful.

View Latest Entries