Topic: Progress Report

So after I got the displays for attack selection finished, I realized a good portion of the stats in any given attack are related to what you're actually attacking with. So seeing stats for what something like Twin Strike or Planar Attack does when attacking using nothing but the hero's bare hands is right on up next to useless. As such, I got the inventory system working.
I already had an item struct built in, so I only had to do two things: take the table of raw equipment data and translate it into a functional piece of equipment and then get it displayed to the screen. Since I've doubled the amount of screen space, it's now much easier to do a side-by-side comparison of what a hero currently has equipped and what's going to replace it. And, since an item carries its stats with it now, swapping equipment doesn't require searching through massive dat files for the particular line of stats I want to use. Just copy to the equipment slot and update the character's stats.
I also reserved space in the item struct for custom enhancements later on. Another nifty addition available thanks to the disposal of pre-defined dat files!