Topic: Progress Report

Heroes can actually equip the weapons and armor in their inventory, and it correctly updates their combat statistics. The combat statistic display in the information menu is also complete, allowing the player to actually see how the equipment alters their heroes statistics.
Now that the hero can select and ready his initial equipment, it's time to move onto attack selection and attribute point assignment. After that, the hero will receive their first spell (which I think I need to rename power or technique.)
Then I'm finally into combat. I know combat statistics are all programmed correctly, so assuming I get attacks modular enough (at heart, an attack, even a basic one, is just a spell with no mana cost) most of the underlying math should already be done for me. It'll just be a matter of displaying all the information to the screen and scripting special effects.
[Serinor purists will also note Plant damage has been replaced by Sonic damage, and Earth and Air are gone to make space for Sharp and Blunt, though I can't imagine there's anybody who would have spotted that had I not said something.]