Topic: Progress Report

Well, I'm pretty much where I expected to be this week. Stat assignment and attack selection still need their help text written, but the hero is complete: every aspect of initial character generation is done.
Next week I start working on the combat system itself. I have most of the layout done on paper, and my modular menu system means most of the UI pieces I'll need to draw are already done for me. I'll also simply be yanking the guts out of Serinor's old combat engine, throwing in the guts of the simple Gelardia engine I did a while back, stirring well, and baking until complete.
The original combat engine for Serinor was such a hacked together thing it could make Frankenstein's monster look gorgeous. Because of this, there's a deep dread in my stomach when I think about getting back to work on combat, especially from the ground up. Rationally, I know that I have all the pieces I need to make this thing elegant and easy-to-use, but that doesn't actually soothe the gnawing despair. It'll be better once the framework's in place, but it seems so far away.