Topic: Progress Report

It is done.
Or at least stubbed out. But there's a visceral sort of joy in being able to kill a goo again. Especially when it's fighting back too. There's a lot here that doesn't get conveyed in a static screenshot (attack animations, anybody?) but as a proof of concept, that's one dead goo evaporating into nothing up there. And Adain killed it himself. Killed it dead.
There's a lot of scripting yet to do just to make sure each class's level 1 attacks function as they're supposed to. And then the actual code for abilities, techniques, and items, not to mention the functionless "Other" option in the base menu.
But it's a battle. It progresses correctly through combatant turns. All the animations work properly. Damage and accuracy are handled correctly. A goo inevitably dies at the end. And all of that makes me way happier than it probably should.