Topic: Progress Report
Nothing glamorous today.
Over the Christmas holidays, I managed to steal an hour to redo the timing on Serinor's text scrolling, which was borrowed directly from the interactive novel system I'd designed for Syn's old Gruedorf project. Text now scrolls at the same rate regardless of the speed of the computer Serinor's running on. Unlike most throttling work I've done over the years, this should only affect slower computers (like mine), which will see a significant increase in speed. Newer, faster computers shouldn't see a change. I also stopped breaking lines myself and just used WrapText(), which is very nice and for which I'm finding all sorts of applications.
Posted by Eldritch
at 8:04 PM EST