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Progress Report
Small Talk
Epic of Serinor Dev Log

Sunday, 17 January 2010


I know I just updated yesterday, and I should probably save this in case I don't get in another hour of work this week, but it was too exciting for me not to post about: it's now possible to save and load the game again.  That's a huge deal in any RPG, obviously, and it feels like a huge weight off my chest to know that it's done and functional.  And modular, in case I need to add things later (which, most likely, I will.)  Not backwards compatible yet, but that's coming later.  I promise.

Next in line is ability/spell definitions.  The names show up in the skill menu, but that's all they are so far: names.  There's no scripting or even data to back them up.  I also have to get some basic definitions of what the demons on the island are like so Syn can design the monsters.

But with the Hero Shrines functional, it means control comes back to the player for the exploration of Achiela Island.  And Syn has some intriguing ideas about dungeon design, so we'll see if we can't get some of them implemented for the ruins themselves.


Posted by Eldritch at 7:30 PM EST

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