Topic: Progress Report
As much as I might like to include a screenshot with this post, my computer is currently just an ugly box under my desk back home, seeing as how the built-in system restore failed to, you know, reinstall Windows after it wiped my hard disk. I'm currently waiting on OS replacement CD's since Dell didn't actually include them with the computer when I bought it. Fortunately, everything of importance on the computer is waiting patiently on CD's. So no actually loss. I hope. I always forget something when I do this.
Anyway, Gelardia. Battles end now, and new ones can start right after. Everything appears to get freed and reinitialized correctly, which is kind of a big deal. Experience is awarded correctly, and loot displays itself and is added automatically to the party's inventory. Nothing (or very few things) drop gold; it's all in various loot-class items, which can be traded in for gold or equipment. The inventory/menu system also functions, but that's not new. The entire menu system is mostly just a reskinning of a system I made for a different game. That, come to think of it, I never shared with anybody. Oh well.




I started off working on a new battle system design that, between Final Fantasy and Phantasy Star, I decided I didn't like. So I went back to another old side project, Gelardia, that also needs its battle system coded. Of course, first I got nearly all of its files sorted into subfolders, because it was crazy messy. Then I put together the graphic to the left. I plan to have it serve as the battle sub-menu, where items and abilities are selected. Finally, I put some more trees on the world map, which was an experience, because I'd never obstructed the north side of a bank of trees with this tileset before. Fun times.
Progress continues.