Topic: Progress Report

More progress the last couple days on the battle system, enough so to put me back on my Saturday updates schedule. All the effects and animations are done for level 1 attacks, which means I can push forward with the tutorial story for a while. Once the tutorial is done, I'll probably release a public version of just that piece to show what the new Serinor will feel like. Then starts the long process of converting the old world to the new one. After that, save files will need converted/imported to the new system. Then Serinor will be back to where it was a year ago. /sigh
I also finished the framework for combat effects, so nearly all abilities, techniques, and items will work as expected once their data entry's done; they all use the same scripting, just with different variables they store themselves. Well, they'll apply their effect properly, at any rate. Not all of those effects are scripted to do anything yet. But one thing at a time.






