Party Time
Topic: Progress Report

It's now possible to add other heroes to your party. I decided against making a separate interface system for adding and removing heroes like the one that the old Serinor had. Now it's handled from the standard menu; if the party's in a location that allows for changing party members, Add and Remove hero will appear in the marching order menu. It feels smoother to me, and it precludes some changes Serinor's hostel system had coming, so that's nice.
I also added a guest hero system to allow for story characters that don't follow all the normal rules. You control them in combat and can move them around your party as needed, but once in the party, they can't be removed, and you can't touch their items or change their abilities. It was easier than I expected to implement, and gives me a lot more story options than I used to have.
The tutorial advances the party across the expanses of southern Amin, as your budding hero is led from Gelaham to Erelikoth by more experienced team members. This serves two purposes; it shows the player where the next town is without random wandering through the wilderness, and it prevents them from randomly wandering through the wilderness when I really need them to go to a specific place.
EDIT: It's also come to my attention that I'm back below 50% failure time. Which is cause for celebration in and of itself.
Posted by Eldritch
at 12:54 PM EST