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Epic of Serinor Dev Log

Friday, 13 November 2009

A Thank You to Kildorf
Topic: Small Talk

I'd like to take a moment to thank Kildorf for working with me to get font subsets fixed in the newest build of Verge.  Although he managed to get the font issues resolved rather quickly, it turns out there was a lot of other nasties percolating under the hood.  But other than a loose end or two, he managed to correct them and get my text highlighting back.  For which I am eternally grateful.

He can thank me by being somewhat less awesome, because after I pass up SDHawk in survival time sometime in the next week or so, he's next in line on the list of Gruedorf failures participants.  Becaue we are eternal rivals.  Or something.  I was never very good at this.


Posted by Eldritch at 11:31 AM EST

Friday, 14 November 2008

A Goal Accomplished
Topic: Small Talk

This isn't really an update, even though I have spent at least the requisite hour per week working on getting Serinor's screen to scale properly and restart the New Game sequence.  This post is really more of a celebration.

I didn't mention this to anybody, even though I know it's in the spirit of the competition we're involved in, but I was quite pleased to check the Gruedorf Scoreboard tonight and realize that I had fallen below Syn in the amount of time spent failing.  It's been my driving goal since I came back to surpass him, and surpass him I have.  Though a great divide remains between me and the next hurdle, I'm confident that my awesomeness will continue to gain me ground as his loser tendancies give it.

Mordred, you're next.


Posted by Eldritch at 9:06 PM EST

Saturday, 8 November 2008

Errata
Topic: Small Talk

I'd like to subtitle this post: The Consequences of Using a World in Two Games.

I was so caught up in faithfully recreating Serinor's title screen in a higher resolution that I completely missed the fatal flaw in its design.  While designing Serinor in more real-world/physical terms for a Dungeons & Dragons campaign, I determined the planet was too small to have a moon.  I'm not sure why I didn't think of this while I was working on the title, or why it suddenly occured to me when I glanced at it today.  But it seems I need to reevaluate my title graphic.

Incidentally, if anybody's curious, Serinor is a very tiny planet, roughly 1/3 the size of Earth's moon.  There's a reason mountains are impassible, and it's because they extend above the atmosphere.


Posted by Eldritch at 1:41 AM EST

Monday, 29 September 2008

Birth of a Hero
Topic: Small Talk

"Behold!"

The cry rings out in every city across Serinor.  Though in different tongues, at different times, to different crowds, the ritual is always the same, down to the final, blood-soaked detail.

"This one would be a hero!"

People always gather in the pulsing blue light of the Hero Shrine, whether it be at the foot of Holy Mount Gela, the sandy beaches outside Grbok, or amidst the endless stacks of the Library of Esselte.  They always want to greet the new hero, to congratulate the start of a new life, to celebrate the discovery of yet another with a precious Hero Soul.

"We gather to be with one of our own as he attempts to start down the path of eternal life."

But as they gather, all are silent.  There is no sense in celebrating too soon.  The knife has yet to fall, and though the would-be hero always stands with his back to the ritual leader, smiling out at the crowd, the awareness of that blade is always reflected in his eyes.

"Join me now in wishing him well along his way."

Some aspirants will close their eyes.  Others will clench their jaw.  All will gasp once and cough red as their body slides off the knife and slumps to the ground.  The strike is always precise and swift.  Never once has it missed the heart, and the deep red blood left on the blade is flicked immediately into uncaring blue of the Hero Shrine.

The wait that follows is either quick or endless.  Sometimes the body will dissolve into motes of blue light until it reforms, standing erect, behind the ritual leader before the shrine itself.  Then the celebration will begin, and the new hero's disorientation is swept away in the shouts and joy of the crowd.

Normally, though, the body remains.  There can be only one test for immortality.  The crowd disperses, and the ritual leader shakes his head before looking to the rows of tombstones nearby.  Soon, there will be no more room for failed heroes.


Posted by Eldritch at 10:22 PM EDT

Wednesday, 10 September 2008

The Return of the Loser
Topic: Small Talk

So I've been playing a lot of City of Heroes recently.  A LOT of City of Heroes.  I've also been learning to run and playing a game under the new fourth edition rules for D&D.  One of the guys I played with had a really insightful point: whoever designed 4e D&D must have played a lot of City of Heroes too.

It set me to thinking, as did preparing to run a Serinor game in 4e and starting in on a Mastermind in City of Villains: I really like this system.  I also really like Serinor.  Hmm...

The hardest part will be making sure save games remain compatible.  That's a promise I made from the start, and I intend to stick to it.


Posted by Eldritch at 7:14 PM EDT

Thursday, 20 March 2008

Leveling the Learning Curve
Topic: Small Talk

So I've been agonizing over Serinor the past several weeks, but in reality, when I compare the things I'm trying to "fix" with the comments I've actually gotten in over the past three years...  Well, they don't exactly align.  I'm trying to tinker with combat and leveling and classes when the comments about the game are almost universally identical:

The game starts off way too hard.

I've ignored the comment.  Yes, it's hard.  It's that way on purpose.  The heroes start off very, incredibly weak.  Somebody's likely to die at least once before you reach level 2.  But once the reach the teens, they're good for nearly anything on Amin.  By their 20's, they've nearly stopped getting stronger.  Past 30 and they're pretty much only gaining more time between rests because they've got all the power they're ever going to get.

But it doesn't change the problem.  The game starts off brutally hard.  And, well...  Mea culpa.  It's been said too often, and I've ignored it too long.  The trick here is that I really do want the party to start out very painfully weak.  So a system needs to be in place to get the party up to level 2 (literally twice as sturdy) without mitigating the pain that is level 1.  I'm thinking a training dungeon inside the High Temple.  Maybe one where earned experience goes into starting experience on a 1 for 1 basis, so once the party's level 2, all new heroes will start at level 2 also.

Oh, and I'm likely going to increase the portion of experience going to starting experience from 1 per 50 to 1 per 30.  We'll see how that works out.

Doesn't actually solve my world building crises, though.


Posted by Eldritch at 10:49 PM EDT

Thursday, 13 December 2007

Manual Issues
Topic: Small Talk

I was browsing around Serinor's manual and realized that the online version is sorely out of date.  So I checked my offline copy and realized it's bad too.  I know I had the whole ability list typed out at one point, but I don't know what happened to it.  I've gone through and updated my offline copy, so the online copy should be fixed during the normal Sunday update.  Just wanted to make sure to note that the online manual is, in many places, incorrect in case anybody was trying to learn about the game.  (Like, say, all the people I sent here to learn about the setting for the d20 campaign I'm going to be running.)


Posted by Eldritch at 7:03 PM EST

Saturday, 1 December 2007

Site Redesign, Epilogue
Topic: Small Talk
I think it's done.  Everything's entered in, I've got the site looking the way I want to, and it seems like the RSS and comments are working.  Next is to get back on a regular update schedule.  That's the real trick, right?

Posted by Eldritch at 9:58 PM EST

Friday, 30 November 2007

Site Redesign, Take 3
Topic: Small Talk
These blogging tools would be amazing if the stupid things worked consistently.

Posted by Eldritch at 11:34 PM EST

Monday, 26 November 2007

Site Redesign
Topic: Small Talk

I spent some time today updating and neatening the layout of the devlog.  There's only so much I can do.  I can change the look of nearly everything, even add in an RSS feed, but I can't make the comment system work any better.  And somehow, all the comments on the entire thing got deleted.  I don't know how that happened.

 

Serinor's Third Anniversary Release happened on time, even though it didn't get mentioned here.  I'll post a back-dated entry soon since I don't have my notes at the moment.  But I am still here and I am still working.  Even if very slowly.

 

I also have my eye on the Gruedorf Challenge over at verge-rpg.com, but haven't entirely made up my mind about it one way or another.  The devlog tidying was definitely prompted by looking at all of the challengers' nifty web pages, though.  Can't have them showing me up too much.


Posted by Eldritch at 7:20 PM EST

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